SpaceY Expanded (SYX) by NecroBones

SpaceY Expanded (SYX) by NecroBones

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[PATCH] Vernier

zer0Kerbal opened this issue ยท 0 comments

commented

@linuxgurugamer
linuxgurugamer

Posted June 23, 2019

If anyone is interested, the SpaceY Vernier part, while it works, has bad effects since it was using the old ModuleRCS.

I've fixed it for myself, the following patch is all that's needed:

//
// This patch fixes the SpaceY Vernier which uses the old
// ModuleRCS and has bad effects
//
@PART[SYvernier1]
{
	!MODULE[ModuleRCS]{}

	EFFECTS
	{
		running
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_mini
				volume = 0.0 0.0
				volume = 0.02 0.2
				volume = 0.2 0.2
				volume = 0.4 0.2
				pitch = 0.0 0.75
				pitch = 1.0 1.5
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/Monoprop_small
				transformName = RCSthruster
				emission = 0.0 0.0
				emission = 0.1 0.0
				emission = 0.4 1.0
				speed = 0.0 0.8
				speed = 1.0 1.0
				localRotation = -90, 0, 0
			}
		}		
	}
	MODULE
	{
		name = ModuleRCSFX
		thrusterTransformName = RCSthruster
		thrusterPower = 100
		resourceName = LiquidFuel
		runningEffectName = running
		resourceFlowMode = STAGE_PRIORITY_FLOW
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
			resourceFlowMode = STAGE_PRIORITY_FLOW
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
			resourceFlowMode = STAGE_PRIORITY_FLOW
		}
		atmosphereCurve
		{
			key = 0 260
			key = 1 180
			key = 9 0.001
		}
	}
}