[PATCH] Vernier
zer0Kerbal opened this issue ยท 0 comments
@linuxgurugamer
linuxgurugamer
If anyone is interested, the SpaceY Vernier part, while it works, has bad effects since it was using the old ModuleRCS.
I've fixed it for myself, the following patch is all that's needed:
//
// This patch fixes the SpaceY Vernier which uses the old
// ModuleRCS and has bad effects
//
@PART[SYvernier1]
{
!MODULE[ModuleRCS]{}
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.02 0.2
volume = 0.2 0.2
volume = 0.4 0.2
pitch = 0.0 0.75
pitch = 1.0 1.5
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/Monoprop_small
transformName = RCSthruster
emission = 0.0 0.0
emission = 0.1 0.0
emission = 0.4 1.0
speed = 0.0 0.8
speed = 1.0 1.0
localRotation = -90, 0, 0
}
}
}
MODULE
{
name = ModuleRCSFX
thrusterTransformName = RCSthruster
thrusterPower = 100
resourceName = LiquidFuel
runningEffectName = running
resourceFlowMode = STAGE_PRIORITY_FLOW
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
resourceFlowMode = STAGE_PRIORITY_FLOW
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
resourceFlowMode = STAGE_PRIORITY_FLOW
}
atmosphereCurve
{
key = 0 260
key = 1 180
key = 9 0.001
}
}
}