New Module - SSTUModularParachute
shadowmage45 opened this issue ยท 0 comments
A fully config-defined parachute module. Can add parachutes to anything that does not already have multiple/variable drag cubes (any normal non-animated part).
Features:
- Capable of both main and drogue chute operation in a single part.
- Model used and specific orientation/etc is set up entirely through the config, so you can easily alter the look and setup, even through a simple MM patch.
- Capable of handling multiple caps for each of drogue and mains. Can have 2 for drogue, 3 for mains; or 0 for drogue, 12 for mains. Only requirement is that there -MUST- be a 'mains' chute (even if it is itself just a drogue chute); the drogue chute is entirely optional.
- Configurable mach number based drag curve.
Requirements:
Todo:
- Auto-Cut on touchdown
- Heat limits, stats, calculations
- Speed limits, stats, calculations
- Add variable gravity/etc to the parachute cap jettisoned object
- Add a 'JettisonedObject' class-component, that allows for manipulation of the gravity on a part
- Will require a constant input of negative scale of KSP gravity vector as an acceleration force
- Add part staging stuff - Maybe? (configurable?)
- Add deploy action groups
- Fix up GUIState setting stuff -- it is still offering 'deploy' option at times when it should not
- Figure out why the parachute texture is sometimes missing
Done
- Model setup
- Model animation