SC-B-SM - Cylinder edges do not line up
shadowmage45 opened this issue ยท 1 comments
Need to fix the cylinder-edge-vertex offset that was needed for the old SCA/MSA parts.
The new procedural fairings do not need any such rotational offset as their normals are manually set/calculated properly for cylindrical shading.
Will require editing of the part geometry, UV, AO bake, re-export from blender, and re-export from Unity.