Service module fuel cells
blowfishpro opened this issue ยท 8 comments
Would it be possible to add fuel cells to the service modules? Particularly important for the Apollo SM since it has no solar panels.
Currently the fuel-cell is in the CM. Can have it either in the SM or in the CM; I left it in the CM so that it could be used to replenish EC during re-entry;
Perhaps I should just move it to the SM though and increase battery capacity of the CM.
Have moved the Fuel Cell module out of the CM/CMX and into the SM. Also increased EC capacity of the CM/CMX by 150 units each (450 for CM, 600 for CMX).
Either way works, I guess. I thought I checked the CM, but I guess I missed it.
I thought if you put converters in the same parts with an integrated engine causes the engine to fire before it's staged?
Nope, that has been fixed for awhile (1.0.2?). Thankfully :)
Yes, the BaseConverter used to trigger -every- stageable module on the part when it was initialized; decouplers, engines, everything. However I have not seen that problem with any parts in recent versions (and if I do ever see it again.. well.. I've already got a custom converter module written up that I can use :))
I only bring it up, because I put some converters in some pods that had integrated engines with 1.0.5. Granted, they weren't power converters (TAC-LS carbon scrubbers and water purifier), but all of them activated on the pad. Then I found the thread in which you discussed this very thing a while ago. Maybe it was just a TAC LS issue, not to sure.
But, I kinda shy away from putting a module manager patch to any kind of converter in pods with integrated engines since I read that. I just use a stock battery to put the processes on and slap it on the hull. I even made a closed loop system for food as well. But, if you say they fixed it, then you'd know more than I would. Let's hope it turns out okay! :)
Just to clarify - is it intentional that the service modules that have solar panels (Soyuz and Orion) don't have fuel cells?