Zero Boil-Off Hydrolox tanks experience boil off at high levels of time acceleration
bwy-dev opened this issue ยท 4 comments
at time acceleration beyond 10,000x ZBO tanks still boil off hydrogen. I'm not sure what else to add, steps for repetition are to put a ZBO tank out on the launch pad and time accelerate to 100,000x.
Hmm... seems like it might just be that (float-point error). Though I would think that X * 0 would always == 0, but perhaps the floating point implementation isn't as smart as that :)
Even more strange is that there is boiloff, but no cooling cost. Might actually be a bug in the implementation in regards to timewarp (it is not specially handled at all, instead relying on planetarium universal time and calculating a delta between updates).
Will look into this shortly, should have it fixed up for the next release.
Having looked into this; the problem is not that the ZBO stops working, it is that you run out of EC and/or the EC is not updated properly; it could even be that at very large time warp that your vessel does not hold enough EC for a single update.
Going to do a bit more investigation using some RTGs for power generation to see if I can keep the power generation in line with the ec costs.