Custom Shaders -- Do not work on Windows-OpenGL mode
shadowmage45 opened this issue ยท 3 comments
On windows, launching with the -force-opengl command line results in black-shaded models.
Likely cause is the Unity shader-compilation settings, need to be setup to include opengl shader variants.
@SixDasher you can still use it, but if you have enough memory it's probably not necessary. I've had better luck with -force-d3d11
anyway
Fixed in dev. Apparently it is not enough to tell the Unity editor to include openGL shader variants, you ALSO have to setup the player-build-settings as if you were to be compiling for OpenGL (even though you never actually compile the build).
Wonderful undocumented Unity crap...
But, at least it is fixed, and now I can move onto fixing other more.... real... problems.