SSTU - Shadow Space Technologies Unlimited

SSTU - Shadow Space Technologies Unlimited

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Custom Shaders -- Do not work on Windows-OpenGL mode

shadowmage45 opened this issue ยท 3 comments

commented

On windows, launching with the -force-opengl command line results in black-shaded models.

Likely cause is the Unity shader-compilation settings, need to be setup to include opengl shader variants.

commented

Is OpenGL still a thing in 64-bit? I stopped using that after 1.0.5

commented

@SixDasher you can still use it, but if you have enough memory it's probably not necessary. I've had better luck with -force-d3d11 anyway

commented

Fixed in dev. Apparently it is not enough to tell the Unity editor to include openGL shader variants, you ALSO have to setup the player-build-settings as if you were to be compiling for OpenGL (even though you never actually compile the build).

Wonderful undocumented Unity crap...

But, at least it is fixed, and now I can move onto fixing other more.... real... problems.