Unity Standard Shader / PBR Textures - Progress Tracking
shadowmage45 opened this issue ยท 0 comments
Recoloring Part Conversion
- Stock recolorable fairings -- fairing tip is not recolored. might just be bad normals, but appears to truly lack coloring.
- This is actually caused by bad normals and/or tangents in the stock mesh generation. The nose bit is recolored, but it is much darker than the rest of the fairing.
- Will be fixed in KSP 1.4 (supposedly)
- SC-E (all parts, all steps)
- Convert to recolorable textures w/several masks
- Add high-res PBR texture set
- PBR recoloring conversion patches
Done and Verified
- MFT-LV
- IPA - FairingBase portion needs recoloring support
- DECOUPLER/PROBECORE
- MSRB-Nozzles-US
- MFT-MOUNT
- ST-GEN-DSP-DOS
- FAIRING BASE
- ST-DOS
- MCB-A/B
- FAIRING PANEL
- SC-A (Soyuz)
- SC-C (Orion)
- MFT-A/B/C/CF/D/S/SF
- MFT-ADPT
- MFT End-Cap
- MUS-Body
- MSRB-Body
- MSRB-Nozzles
- ST-CFG
- ST-COS
- ST-HAB
- SC-B (Apollo)
- SC-V (VA)
- ST-HUB-COS
- ST-HUB-DOS
- ST-GEN-DSP-BKT
High-Res PBR Textures - Initial Testing Parts:
- SC-ENG-F1 - WIP
- SC-ENG-J-2 - WIP
- SC-B-CM - DONE
- SC-B-SM - WIP
- SC-B-BPC - Use PBR based recolorable setup
- MFT-LV - WIP