SSTU - Shadow Space Technologies Unlimited

SSTU - Shadow Space Technologies Unlimited

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Unity Standard Shader / PBR Textures - Progress Tracking

shadowmage45 opened this issue ยท 0 comments

commented

Recoloring Part Conversion

  • Stock recolorable fairings -- fairing tip is not recolored. might just be bad normals, but appears to truly lack coloring.
    • This is actually caused by bad normals and/or tangents in the stock mesh generation. The nose bit is recolored, but it is much darker than the rest of the fairing.
    • Will be fixed in KSP 1.4 (supposedly)
  • SC-E (all parts, all steps)
    • Convert to recolorable textures w/several masks
    • Add high-res PBR texture set
    • PBR recoloring conversion patches

Done and Verified

  • MFT-LV
  • IPA - FairingBase portion needs recoloring support
  • DECOUPLER/PROBECORE
  • MSRB-Nozzles-US
  • MFT-MOUNT
  • ST-GEN-DSP-DOS
  • FAIRING BASE
  • ST-DOS
  • MCB-A/B
  • FAIRING PANEL
  • SC-A (Soyuz)
  • SC-C (Orion)
  • MFT-A/B/C/CF/D/S/SF
  • MFT-ADPT
  • MFT End-Cap
  • MUS-Body
  • MSRB-Body
  • MSRB-Nozzles
  • ST-CFG
  • ST-COS
  • ST-HAB
  • SC-B (Apollo)
  • SC-V (VA)
  • ST-HUB-COS
  • ST-HUB-DOS
  • ST-GEN-DSP-BKT

High-Res PBR Textures - Initial Testing Parts:

  • SC-ENG-F1 - WIP
  • SC-ENG-J-2 - WIP
  • SC-B-CM - DONE
  • SC-B-SM - WIP
  • SC-B-BPC - Use PBR based recolorable setup
  • MFT-LV - WIP