SSTU - Shadow Space Technologies Unlimited

SSTU - Shadow Space Technologies Unlimited

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KSP 1.5 Updates

shadowmage45 opened this issue ยท 2 comments

commented
  • All parts will use PBR shading by default. Legacy shader use deprecated.
    • All textures need swapped from spec.RGB met.A to Met.R, AO.G Spec.A
    • texture sets need updated for changes to texture set names and shader names
    • recolorable texture sets need keyword props and normalization values added
  • Fix stock part-resource manipulation code -- something about simulation resources that needs to be kept in-sync with actual part resources.

WIP Parts with issues:

  • SC-E - Landing Legs
  • DP - emissive map / mesh assignment is wrong for glow
commented

Regarding resource stuff, here's the update I had to make if it helps: https://github.com/blowfishpro/B9PartSwitch/pull/110/files

Actually now that I think about it, I'm wondering if the code that modifies resource amounts needs to be updated too.

commented

I just updated SSTU's resource-manipulation code with similar to what you are using in B9, with the addition of also updating simulation resources whenever I alter (as opposed to add) a resource.

Thanks for pointing that out to me, would have taken a few hours of head-bashing to figure out that stock included an entire new resource-list...