Both LR81 engines show as operating in game (out of VAB)
taterkerman opened this issue ยท 8 comments
Both the LR81 engines exhibit this behavior once out of the VAB. No propellants required.
This tank has rocket parts (works on an i-beam, whatever):
MacOS High Sierra, everything else in SSTU so far is peachy. I think this happened a long time ago as well, unsure if I resolved it, or forgot to post the issue.
So does the RD-0110. Make craft, go to launchpad, and the engine looks as if it's runing, even when not activated.
Stock. Realplume still says 1.4, haven't stuck it on yet (seems to be semi-abandoned as a mod).
RealPlume should work ok in 1.5. It's just a bunch of effects and configs. The plugin it relies on (SmokeScreen) is updated.
Cool, will do (adding RP back).
That said, considering how annoying the engines always (visually) appearing to run is, it might have to be listed as a dependency on the OP of the mod at the forum as it is bound to generate loads of questions (unless there is a trivial fix for stock, since most all the SSTU engines do not exhibit this behavior).
I'm sure the fix (whatever it is) for stock would be simple; 99% likely it is just a misspelled transform name in the config files.
I was just asking if it was RP or stock, so that I would know -which- config files to look at :) (stock effects are in the part.cfg; real-plume have their own patch.cfg file in a different place).