Give rescue Kerbals resources
JPLRepo opened this issue ยท 6 comments
Maybe this isn't the right thread for this- but using RO, Kerbals that are spawned in rescue missions have zero life support resources in their pod- and that means that when you EVA them, they don't have any resources to take with them. Which gives you a three minute time limit to get the rescued Kerbal into your rescue ship, or they die of oxygen starvation. I just lost a Kerbal to this because I tried to use the EVA pack to burn off a little relative velocity- and that Kerbal died less than a meter from the hatch of the rescue ship! One second more and they would have survived.
I understand that they do not require resources until loaded for the first time, but at least giving them some oxygen would be nice.
TAC LS does give them resources. I think something else is going on here with RO installed that means the rescue parts are not getting any LS resources. Need to investigate further.
Needs more information as to what kind of parts. TAC LS does add these resources. So Unless something else is removing them?
Some information that may help, but I admit I didn't look at TAC code at all.
- Spawned resque pods don't have a ModuleCommand, for some reasons, even when the part in question normally has it.
- Any part with crew capacity more than zero can be spawned by the game as a resque pod.
- Adding resources to a part using MM will not add it to the resque pod version of that part.
- Resque pods need to be tracked in some way to distinguish them from non-resque ones, then resources have to be setup (amount and capacity) at first contact.
Hope this is useful, cheers.
@ShotgunNinja Yep. Added TAC LS resources to Rescue Kerbals on EVA vessel/part first.