TAC Life Support

TAC Life Support

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Bug: TACLS v0.12 throws NullReferenceException

cgokmen opened this issue ยท 9 comments

commented

Hello,

I updated to TACLS v0.12 today. I am running KSP 1.1.2 and was using v0.11.3 just fine without any problems. Since I updated TACLS, I am no longer able to enter the VAB or the SPH, and cannot exit to the main menu or to the KSC screen when I'm in any other building.

After a short inspection of the debug logs I see this error:

[EXC 22:09:06.919] NullReferenceException: Object reference not set to an instance of an object
    Tac.TacLifeSupport.OnSave (.ConfigNode gameNode)
    ScenarioModule.Save (.ConfigNode node)
    ProtoScenarioModule..ctor (.ScenarioModule module)
    ScenarioRunner.GetUpdatedProtoModules ()
    Game.Updated ()
    GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
    VehicleAssemblyBuilding.OnClicked ()
    SpaceCenterBuilding.EnterBuilding ()
    SpaceCenterBuilding.OnLeftClick ()
    KSP.UI.Screens.SpaceCenter.BuildingPickerItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData data)
    UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
    UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
    UnityEngine.EventSystems.EventSystem:Update()

If you need anything else for a fix, I can provide it here. Thank you!

commented

I'm still running into this same exactly issue and stack trace with .12.2. Originally installed from CKAN but then uninstalled and reinstalled manually.

This is a fresh installation of KSP and the only mods that were installed were all of the suggested/recommended mods from RO.

commented

I'm not sure what a NullReference Error has to do with CKAN?
Can you please support your whole Output log thanks so I can see what is going on.

The error appears to be while tranisition Unity game scene and TAC LS is attempting to save your TAC LS data.

commented

I don't think it necessarily has anything to do with CKAN. As I said it happened with both a manual and CKAN install. I mentioned it because it seemed like pertinent information.

Removing TACLS makes everything work fine though. I'll post my entire log tonight.

commented

@sultanskyman Did you install manually or via CKAN? And while I'm not sure it's relevant, can you provide a list of your mods? Also, can you provide your complete log file (since I was unable to replicate the issue)?

commented

Installed thru CKAN, here's a CKAN mod dump, you can just change the txt extension to ckan and load it.

moddump.txt

commented

I'll get back to you later. See if uninstalling via CKAN and then installing manually resolves the issue. If it does, that means it's a CKAN install issue I've got to fix. Thanks for the info. I'll be AFK until this evening.

commented

Alright, will try through CKAN on a clean install and also manually on this one. I'll keep you posted when I have results.

commented

Wow, that was fast - after I got it to work after installing manually, I figured something was wrong with the CKAN meta - and the issue was that while the plugin depends on the Community Resource Pack it does not have it as a dependency on CKAN, so the pack wasn't installed automatically.

I fixed my issue by installing the resource pack manually, but the fix on your side is adding
{"name" : "CommunityResourcePack" },
to the CKAN meta's dependency section.

Thank you very much for your help!

commented

Thank you for your help, too! I caught a few minutes, so I'm submitting a PR to update the netkan file.