TweakScale

TweakScale

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The Upgrade Pipeline thingy (or something else?) is playing havoc with TweakScale

Lisias opened this issue · 3 comments

commented

This is getting out of control.

Even if I fix #175 and #176, the Upgrade Pipeline will still invert parts as explained on forum by MashAndBangers :

ust read a few posts to see my problem has already been discussed. I made a patch for Tantares Vostok/Voskhod stuff, and the backup retro engine for Voskhod requires you turn it upside down before placing it. Sure enough, leave the VAB, then return, and the backup retro is up in the air!

Later, viperwolf added:

Not that it helps, but I rolled back to Tweakscale 2.4.5.9 in Ckan and my crafts loaded fine again. I did not try and play around with them, I was just curious if they would load correctly.

Until I figure out what's happening, the Stealth Save feature will be deployed deactivated, and a patch to activate it will be available on the Extras directory as a Workaround.

commented

As I said on Forum:

If I'm right (and there's a pretty decent change of it), it will prevent that new crafts triggers the Wrath of the Screwing Pipeline under us - I just can't fight the thing…

Humm… Or perhaps I can? I had an idea…

Perhaps if I add the TweakScale section my self on the OnLoad I would fool the UpgradePipeline into not being triggered? Or perhaps being triggered on a way that it does not borks on me?

commented

My last idea is bonks - TweakScale can't shove back the section itself because without a section, KSP will not call it on OnLoad, damn it! :)

(time for some coffee)

commented

The Upgrade Pipeline is innocent. The problem are incomplete and badly implemented use cases.