TweakScale

TweakScale

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Scale the Buoyance so the scaled parts has a similar floating capabilities as the original.

Lisias opened this issue ยท 2 comments

commented

As explained by ColdJ on Forum, the buoyancy is calculated based on the drag cubes.

But since drag cubes are also scaled together the mesh (by obvious reasons), the result is that scaled parts ends up with different floatability than the original part.

Scale the buoyancy attribute (IIRC) to keep the thing with the same floatability of the original part.

commented

In the end, fellow Kerbonauts ColdJ and dramerell helped me to solve the puzzle!

JUST DO NOT TOUCH THE DAMNED THING!!! :D

See the long sequence os posts from this one.

Never before a fix on TweakScale was so simple and straightforward! :)

commented

The buoyancy exponent was set to "0" (effectively deactivating the scaling). Removing the exponent would work also, but leaving it at 0 make it clear that this dude should not be mangled - unless special effects are desired!

Fixed on commit 04404f5