Scale the Buoyance so the scaled parts has a similar floating capabilities as the original.
Lisias opened this issue ยท 2 comments
As explained by ColdJ on Forum, the buoyancy is calculated based on the drag cubes.
But since drag cubes are also scaled together the mesh (by obvious reasons), the result is that scaled parts ends up with different floatability than the original part.
Scale the buoyancy
attribute (IIRC) to keep the thing with the same floatability of the original part.
The buoyancy
exponent was set to "0" (effectively deactivating the scaling). Removing the exponent would work also, but leaving it at 0 make it clear that this dude should not be mangled - unless special effects are desired!
Fixed on commit 04404f5