Bavarian Aerospace: emergency bubble

Bavarian Aerospace: emergency bubble

753 Downloads

This is a preview of the Bavarian Aerospace emergency Bubble. (e-BUB)

It´s a rescue spacecraft for one kerbal, capable to de-orbit and land safely.

Integrated propulsion, RCS and docking port + special parachute.

Installation:

Copy/Merge the GameData with your KSP directory.

The bubble supports mechjeb: http://kerbal.curseforge.com/ksp-mods/220221-mechjeb , Rasterpropmonitor
http://www.curse.com/ksp-mods/kerbal/221222-rasterpropmonitor and Firespitter https://kerbalstuff.com/mod/63/Firespitter (only dll req.)


All are not necessary for installation, but recommend for better gameplay.

The integrated Docking port is compatible with a normal size stock one.

There are still some bugs and missing features...

usage and known issues:
to use the iva buttons and easier gameplay
please configure following actiongroups -> 1 for undock, decouple / 2 for the parachute deploy / 3 for toggle collar
after deployment of the parachute i recommend to turn retrograde off

on first spawn there is an errormessage in the VAB , it´s an known RPM issue and harmless ( RPM checks for the actions groups, you
usually define after spawning your vessel....)

there are two "control from here" entries, ksp creates two of them one for the vessel one for the build in docking port,
it does not matter witch one you use, both have the same node


FAQ:

Q:the floating collar raises my vessel not enough out of the water
A:it depends on the amount of fuel left, next time use fuel ;-)

Q: the bubble runs out of energy
A: you should do an emergency burn to land after undocking instead of hours of siteseeing

changelog:


some optimizations of texturemaps
changed iva layout, added custom more or less self explanatory buttons
changed RCS-animation to RCS funktion via RPM, no Actiongroup required
added heatshield heat animation and support for deadly rentry
added a boardvoice with several anoying messages
added a floating collar (firespitter.dll requried for animation and bouncy)
changed main engine to 4 nozzles with different fx and sound
adjusted resources and thrust ( less, just enough to rescue yourself from a keo..but not from mun )
changed center of mass to a setup that fits for reentry and floating