Animated-TabList

Animated-TabList

65.2k Downloads

Cannot go through walls in spectator mode

Kyr4l opened this issue ยท 5 comments

commented

Type of bug

Other

TabList version

5.6.8

Software version

This server is running Paper version git-Paper-404 (MC: 1.19.3) (Implementing API version 1.19.3-R0.1-SNAPSHOT) (Git: f9dc371) You are running the latest version Previous version: git-Paper-399 (MC: 1.19.3)

Relevant plugins

No response

Console error (if applicable)

No response

TabList configuration files

hook:

  # Hook to PlaceholderAPI to use custom placeholders.
  placeholderapi: true

# This option monitors server performance. If the server's TPS is less than the set value,
# TabList will cancels all currently running schedulers to improve server performance.
# TabList will not restart these schedulers (ie animations, group updates, etc.),
# so you have to do it manually, by reconnecting to the server or by reloading the plugin.
# At values below 8-5, TabList is almost unable to stop its own running processes,
# as the server is already under a very heavy load.
# The values should be between 5-18
# If the value is below 5 or above 18, the default value will be 16.0
# To disable this feature set to -1
tps-performance-observation-value: -1.0

# Fake players that can be added to the player list.
fake-players:
  enabled: false

  # Do we count the added fake players to the %online-players% placeholder?
  count-fake-players-to-online-players: false

# If enabled, the gray color will not appear to other players when the player's game mode is spectator.
# The gray color will only show for the spectator player.
remove-gray-color-from-tab-in-spectator: true

# true - does not count vanished players in %online-players% placeholder.
# Requires Essentials, SuperVanish, PremiumVanish or CMI plugin!
ignore-vanished-players-in-online-players: false

# true - count vanished staff in %staff-online% placeholder,
# but they need to have "tablist.onlinestaff" permission set.
# false - does not count vanished staff in the %staff-online% placeholder
# Requires Essentials, SuperVanish, PremiumVanish or CMI plugin!
count-vanished-staffs: true

# Hide player from player list when a player is AFK?
# Requires Essentials or CMI plugin!
hide-player-from-tab-when-afk: false

# Hide all players from the player list?
# This removes all players from the player list, but the player that has the
# group set is retained as it is not changed during removal, so your group
# will be restored if this option is disabled.
hide-players-from-tablist: false

# Different player list in different world.
per-world-player-list:
  enabled: false

  # You can specify worlds, which will share the same list of players
  world-groups:

    # The key name, can be anything
    example1:
    - exampleWorld
    - exampleAnotherWorld
    exampleGroup2:
    - exampleWorld2
    - exampleAnotherWorld2

# Placeholders formatting
placeholder-format:

  # When the player changes the AFK status, change his tablist name format?
  afk-status:
    enable: true

    # Should the AFK format display in right or left side?
    # true - displays in right side
    # false - displays in left side
    show-in-right-or-left-side: true

    # Show player's group if the player is AFK?
    show-player-group: true

    # Format when the player is AFK.
    format-yes: '&7 [AFK]&r '

    # Format when the player is not AFK.
    format-no: ''

    # Sort AFK players to the bottom of the player list?
    sort-last: false
  time:

    # Time zones: https://www.mkyong.com/java/java-display-list-of-timezone-with-gmt/
    # Or google it: "what is my time zone"
    time-zone: GMT0

    # Use system default time zone instead of searching for that?
    use-system-zone: false

    # Formats/examples: https://docs.oracle.com/javase/8/docs/api/java/text/SimpleDateFormat.html
    # Format of %server-time% placeholder.
    time-format: mm:HH

    # Format of %date% placeholder.
    date-format: dd/MM/yyyy

  # Ping color format for %ping% placeholder.
  ping:
    enable: true

    # https://github.com/montlikadani/TabList/wiki/Ping-or-tps-formatting
    formats:
    - '&a%ping% <= 200'
    - '&6%ping% >= 200'
    - '&c%ping% > 500'

  # TPS color format for %tps% placeholder.
  tps:
    enable: true

    # https://github.com/montlikadani/TabList/wiki/Ping-or-tps-formatting
    formats:
    - '&a%tps% > 18.0'
    - '&6%tps% == 16.0'
    - '&c%tps% < 16.0'

    # How many numbers do you want to display after "." in %tps% placeholder?
    # The number should be higher than 0.
    # Example: 3 = 19.14
    size: 2

# Enable changing of prefix & suffix in player list?
change-prefix-suffix-in-tablist:
  enable: true

  # Refresh interval in server ticks.
  # Set to 0 if you don't want to refresh the groups.
  # If 0, then you will need to execute the /tl reload command to refresh the groups.
  refresh-interval: 4

  # Disable groups in these worlds.
  disabled-worlds:

    # Use the list as whitelist?
    use-as-whitelist: false
    list:
    - myWorldWithUpper

  # Automatically add groups from another plugins to the tablist groups.yml on every reload?
  # If a plugin does not support Vault, it will not be added.
  sync-plugins-groups-with-tablist: true

  # Hide player's group in player list when the player is vanished?
  # Requires Essentials, SuperVanish, PremiumVanish or CMI plugin!
  hide-group-when-player-vanished: false

  # Do you want to assign global group to normal groups?
  # true - "globalGroupPrefix + normalGroupPrefix"
  # false - "normalGroupPrefix"
  assign-global-group-to-normal: false

  # Prefer player's primary Vault group when assigning tablist group from groups.yml?
  # true - player will be assigned their primary vault group where possible
  # false - applies the group that has the higher priority in the permission plugin
  prefer-primary-vault-group: false

  # Follow the name tag visibility for players to show the name tag above player or not,
  # depending if a scoreboard team with visibility 'hidden' is exist.
  # true - Follows the name tag visibility and hides if there is a scoreboard team created with visibility 'hidden'
  # false - Always shows the name tag above player
  followNameTagVisibility: false

# Tablist objective types
# Shows your current health (with life indicator), your current ping or any NUMBER placeholder
# after the player's name (before the ping indicator).
tablist-object-type:

  # Types:
  # none - disables tablist objects
  # ping - player's ping
  # health - player's health
  # custom - custom placeholder
  type: ping

  # How often should it refresh the values in seconds?
  refresh-interval: 3

  # The unique integer variable to be displayed.
  custom-value: '%level%'

  # In these worlds the objects will not be displayed
  disabled-worlds:
  - testingWorld

# Check for updates?
check-update: true

# Download new releases to "releases" folder?
# This only works if the "check-update" is true.
download-updates: false

# Log plugin messages to console?
logconsole: true

Bug description

cannot go through walls in spectator mode, the issue seems to be random, spamming F3F4 allows to recreate the problem, sometimes the spectator mode is working as expected, sometimes it doesn't, the character is also half invisible but the limbs and torso are still there, the spectator menu bar also doesn't pop up

commented

the issue also only seems to occur when being at least Two on the server, we never managed to reproduce the bug while alone.

commented

Another thing i noticed which is probably related :
whenever in hte bugged spectator state, the name in the tab list appears as if we're still in creative. I suspect something like a packet being cut off, or tab list not sending the proper packet while the client relies on the sent data

commented

I had made some related changes to this, please use the newest build from Actions select the first one and find Artifacts.

commented

I had made some related changes to this, please use the newest build from Actions select the first one and find Artifacts.

we've tried and the problem is still there

commented

The above attached commit hopefully fixes this issue. I did tested this with 2 players and worked for me even when switching between spectator to creative repeatedly (on 1.19.4).