container
jozefmery opened this issue ยท 13 comments
I have found two issues:
I config I enable all creative to use containers ( chests, furnaces.... obejcts where you can put in items )
When they put something into the item frame, then destroy it, nothing comes out ( that is very good ). But when a crative players places a chest (or any container)
it shall not be possible to open it by survival players, and creative shall not open survival containers even when the same player places them in creative and then changes to survival ( so they cant give them selves items into survival gamemode, beacuse I use per game mode inventory ) I need this badly because I have VIPCreative on my server and I dont want them to share items !
Problem 2:
I use creeper heal to repair exploded blocks, but blocks which are creative wont get repaires I think this is beacuse you made the it like explosion would drop items, so they could pick it up. Pls add a feature whit which I can make creeper heal work somehow !
The first is already implemented by default. I'll test it to ensure this, but it should already be implemented (look for cross gamemode in your config.yml)
As for creeperheal, I'll see what I can do.
I think I dont know what you mean !
And I have some questions about config.yml
If I wnat to allow to interact with everything ( not deny )
what shoudl I type in the line ?
I have "-" (I have that onmob interact, crafting, attack mobs)
What is
tracking ?
cooldown ( cooldown for what )
the stuff in natural protection
thats all ! :D maybe I m just stupid
There's a fully commented configuration here: https://github.com/turt2live/AntiShare/blob/master/src/main/resources/config.yml
If you want to allow interactions with everything simply set it up as "none", like so:
interact:
- none
Tracking is the blocks AntiShare tracks for the survival and creative block protections. If you tell AntiShare to track all diamond blocks then survival players will not be able to break those placed blocks. So I guess to help with your issue, make sure that chests are being tracked by AntiShare in BOTH survival and creative.
Cooldown is the Game Mode Cooldown. The settings involved allow you to not let players swap Game Modes very fast. Quite literally a cooldown to change game modes.
The natural protection settings get a bit more complex when you start wanting to control specific aspects of AntiShare. Such as the mismatch game mode (creative opening survival chests), remove attached blocks when they are broken, break blocks in the game mode they were placed in (requires tracking), and how to treat different types of breaks. Again, these settings get very complicated as they depend on other parts of AntiShare to be working.
Please use http://pastebin.com/
I can't even read that
I doesnt work for me, pls check it and then If it works for you, you shoudl visit my server if I woudlnt mind, or tell me which line exactly should I change :D
I probadly forgot to mention one more thing ! There are containers such as anvil, workbech(craftingtable), when you put something in, then close it, the items fall out this shall be prevented while in creative same as with item frames i think that works ! Or for example place a block, torch on it, destroy block torch shall not fall out or anything like that maybe im asking too much :)
EDIT: tested it forget this comment everything in this comment is actually working :D
Part 2 of this report (creeperheal) is now in it's own ticket as part of a larger feature that's been on my mind. See issue #72