Mounted Horse disappears when logging in
EltoCode opened this issue ยท 2 comments
Before reporting an issue make sure you are running the latest build of the plugin and checked for duplicate issues!
What behaviour is observed:
When teleport unregistered players to spawn is set to true, If a player logs out while riding a horse, and the session expires, The horse is deleted when logging back in
What behaviour is expected:
The Horse should not be deleted
Steps/models to reproduce:
login
Mount a horse
Logout while still mounted (make sure the session is disabled or expires)
Login
Plugin list:
This can be found by running /pl
Environment description
Standalone server/, MySql, ...
AuthMe build number:
5.6.0
Happens on my server. Im using multiverse + multiverse inventories, world border. Worlds "spawn" and "survival" have separated inventories.
- Player logs out while mounted on a horse/donkey on "survival" world with coordinates {x,y,z}
- Connects again to the server on "spawn" world - in location where registered players type /login
- After logging in Player is teleported to the same {x,y,z} coordinates on the "spawn" world. With the horse/donkey even though i have world border set
- Player gets instantly teleported to the world he logged out of (in this case "survival"). The horse/donkey is left behind in the "spawn" world. Player ususally cannot move, or suffocates inside walls. He looks as if he was standing, without the horse,
- After Player leaves and rejoins server he can move. Paper removes duplicate entity with the same UUID as if the horse was in both worlds? I dont know really.
So basically player either dies or cannot move, his horse/ donkey with items in chest is either stuck in spawn world, or gone completely.