Players fell out of the world when default gamemode is spector mode
Alice-space opened this issue ยท 4 comments
What behaviour is observed:
Players fell out of the world when default gamemode is spector mode
What behaviour is expected:
players floating in the sky
Plugin list:
Plugins (6): AuthMe, CoreProtect, ImageOnMap, LuckPerms, SkinsRestorer, WorldEdit
Environment description
Standalone server,SQLite,
AuthMe build number:
Version: AuthMeReloaded v5.6.0-SNAPSHOT (build: 2418)
Players fell out when inputting password.
limbo:
limbo:
persistence:
# Besides storing the data in memory, you can define if/how the data should be persisted
# on disk. This is useful in case of a server crash, so next time the server starts we can
# properly restore things like OP status, ability to fly, and walk/fly speed.
# DISABLED: no disk storage,
# INDIVIDUAL_FILES: each player data in its own file,
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
type: INDIVIDUAL_FILES
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
# persistence attempts to reduce the number of files by distributing players into various
# buckets based on their UUID. This setting defines into how many files the players should
# be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
# ONE_TWENTY for 128, TWO_FIFTY for 256.
# For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
# 6.25 players per file (100 / 16).
# Note: if you change this setting all data will be migrated. If you have a lot of data,
# change this setting only on server restart, not with /authme reload.
distributionSize: SIXTEEN
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
# from modifying the 'allow flight' property on the player.
restoreAllowFlight: ENABLE
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# RESTORE: restore the speed the player had;
# DEFAULT: always set to default speed;
# MAX_RESTORE: take the maximum of the player's current speed and the previous one
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
restoreFlySpeed: DEFAULT
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# See above for a description of the values.
restoreWalkSpeed: DEFAULT
what should i do to keep the player on the ground when they inputting password?
@Alice-space May ask where can i download the AuthMeReloaded v5.6.0-SNAPSHOT (build:2418)? please send link i really need help thankyou.