AuthMe Reloaded

AuthMe Reloaded

3M Downloads

Players fell out of the world when default gamemode is spector mode

Alice-space opened this issue ยท 4 comments

commented

What behaviour is observed:

Players fell out of the world when default gamemode is spector mode

What behaviour is expected:

players floating in the sky

Plugin list:

Plugins (6): AuthMe, CoreProtect, ImageOnMap, LuckPerms, SkinsRestorer, WorldEdit

Environment description

Standalone server,SQLite,

AuthMe build number:

Version: AuthMeReloaded v5.6.0-SNAPSHOT (build: 2418)

commented

Not a bug, but a feature.
Look at the limbo section in the AuthMe config.

commented

Players fell out when inputting password.

limbo:

limbo:
    persistence:
        # Besides storing the data in memory, you can define if/how the data should be persisted
        # on disk. This is useful in case of a server crash, so next time the server starts we can
        # properly restore things like OP status, ability to fly, and walk/fly speed.
        # DISABLED: no disk storage,
        # INDIVIDUAL_FILES: each player data in its own file,
        # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
        type: INDIVIDUAL_FILES
        # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
        # persistence attempts to reduce the number of files by distributing players into various
        # buckets based on their UUID. This setting defines into how many files the players should
        # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
        # ONE_TWENTY for 128, TWO_FIFTY for 256.
        # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
        # 6.25 players per file (100 / 16).
        # Note: if you change this setting all data will be migrated. If you have a lot of data,
        # change this setting only on server restart, not with /authme reload.
        distributionSize: SIXTEEN
    # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
    # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
    # from modifying the 'allow flight' property on the player.
    restoreAllowFlight: ENABLE
    # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
    # RESTORE: restore the speed the player had;
    # DEFAULT: always set to default speed;
    # MAX_RESTORE: take the maximum of the player's current speed and the previous one
    # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
    restoreFlySpeed: DEFAULT
    # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
    # See above for a description of the values.
    restoreWalkSpeed: DEFAULT

what should i do to keep the player on the ground when they inputting password?

commented

Problem Solved!
try this:

restoreAllowFlight: NOTHING

thanks @krusic22

commented

@Alice-space May ask where can i download the AuthMeReloaded v5.6.0-SNAPSHOT (build:2418)? please send link i really need help thankyou.