AuthMe Reloaded

AuthMe Reloaded

3M Downloads

AUTHME message

AirCraze opened this issue ยท 1 comments

commented

Before reporting an issue make sure you are running the latest build of the plugin and checked for duplicate issues!

What behaviour is observed:

What happened?
AuthMe blocks join messages from coming in from EssentialsX

What behaviour is expected:

What did you expect?
I except authme to use EssentialsX custom join messages

Steps/models to reproduce:

The actions that cause the issue
The whole plugin itself

Plugin list:

This can be found by running /pl
Just EssentialsX, AuthMe

Environment description

Standalone server/Bungeecord network, SQLite/MySql, ...
TacoSpigot (Which is basically PaperSpigot)

AuthMe build number:

This can be found by running /authme version
5.6.0-beta2

Error Log:

Pastebin/Hastebin/Gist link of the error log or stacktrace (if any)
None

Configuration:

Pastebin/Hastebin/Gist link of your config.yml file (remember to delete any sensitive data)
forceLoginAfterRegister: false
# Enable to display the welcome message (welcome.txt) after a login
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players,
# {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
# {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: false
# Broadcast the welcome message to the server or only to the player?
# set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# The custom join message that will be sent after a successful login,
# keep empty to use the original one.
# Available variables:
# {PLAYERNAME}: the player name (no colors)
# {DISPLAYNAME}: the player display name (with colors)
# {DISPLAYNAMENOCOLOR}: the player display name (without colors)
customJoinMessage: ''
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/register?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: true

commented

@AirCraze told me his issue was caused by the ChatControl plugin, closing