AuthMe Reloaded

AuthMe Reloaded

3M Downloads

Newcomers fall into void when unsuccessfully registered

TyskiRycerz opened this issue ยท 2 comments

commented

Before reporting an issue make sure you are running the latest build of the plugin and checked for duplicate issues!

What behaviour is observed:

I have created new world in multiverse where newcomers will spawn (there are rules etc.). When players join the server first time but dont register, just leave it and then join again they spawn in the same X and Z coordinates as before relogging but they are falling in the void. Then, when they register they are killed by void damage

What behaviour is expected:

I expect any solution, I have already submitted this issue at multiverse github (as i suspect mv, authme or essentials) but it appears it isnt because of multiverse-core

Steps/models to reproduce:

The actions that cause the issue

Plugin list:

Plugins (52): AAC5, AdvancedBan, AdvancedNMotd, AuthMe, BanItem, BeastTokens, ChestSort, Chunky, Citizens, CMILib, ColoredSigns, CombatLogX, CrateReloaded, CrazyEnchantments, EasyClearChat*, EconomyShopGUI, Essentials, EssentialsChat, EssentialsSpawn, eZProtector, FastAsyncWorldEdit (WorldEdit), FastLogin, Gatekeeper*, GSit, HolographicDisplays, InfoBoardReborn*, Jobs, JoinText*, LuckPerms, MessageAnnouncer, Multiverse-Core, Multiverse-Portals, MVdWPlaceholderAPI*, PlaceholderAPI, PlayTime*, PlugMan, ProtectionStones, ProtocolLib, Quests, RandomTeleport, ServerMarket, SirBlobmanCore (SirBlobmanAPI, XSeries), SkinsRestorer, Skript, spark, StaffChat, SuperVanish, TabList, Vault, VoidGen, VoxelSniper, WorldGuard

Environment description

Standalone server, sqlite

AuthMe build number:

2491

Error Log:

No errors

Configuration:

https://paste.gg/p/anonymous/6b0ddd62a2e341989d019f859c6949bb

commented

Okay, I have done some tests and it appears that this has something to do with AuthMe. Any suggestions?

commented

Solved by myself, I don't know why when i wrote coordinates for first spawn myself it didnt work (it was as in description in this issue) but when I tried /authme setfirstspawn it works now