Newcomers fall into void when unsuccessfully registered
TyskiRycerz opened this issue ยท 2 comments
Before reporting an issue make sure you are running the latest build of the plugin and checked for duplicate issues!
What behaviour is observed:
I have created new world in multiverse where newcomers will spawn (there are rules etc.). When players join the server first time but dont register, just leave it and then join again they spawn in the same X and Z coordinates as before relogging but they are falling in the void. Then, when they register they are killed by void damage
What behaviour is expected:
I expect any solution, I have already submitted this issue at multiverse github (as i suspect mv, authme or essentials) but it appears it isnt because of multiverse-core
Steps/models to reproduce:
The actions that cause the issue
Plugin list:
Plugins (52): AAC5, AdvancedBan, AdvancedNMotd, AuthMe, BanItem, BeastTokens, ChestSort, Chunky, Citizens, CMILib, ColoredSigns, CombatLogX, CrateReloaded, CrazyEnchantments, EasyClearChat*, EconomyShopGUI, Essentials, EssentialsChat, EssentialsSpawn, eZProtector, FastAsyncWorldEdit (WorldEdit), FastLogin, Gatekeeper*, GSit, HolographicDisplays, InfoBoardReborn*, Jobs, JoinText*, LuckPerms, MessageAnnouncer, Multiverse-Core, Multiverse-Portals, MVdWPlaceholderAPI*, PlaceholderAPI, PlayTime*, PlugMan, ProtectionStones, ProtocolLib, Quests, RandomTeleport, ServerMarket, SirBlobmanCore (SirBlobmanAPI, XSeries), SkinsRestorer, Skript, spark, StaffChat, SuperVanish, TabList, Vault, VoidGen, VoxelSniper, WorldGuard
Environment description
Standalone server, sqlite
AuthMe build number:
2491
Error Log:
No errors
Configuration:
https://paste.gg/p/anonymous/6b0ddd62a2e341989d019f859c6949bb
Okay, I have done some tests and it appears that this has something to do with AuthMe. Any suggestions?