AuthMe Reloaded

AuthMe Reloaded

3M Downloads

teleportUnAuthedToSpawn[True] and SaveQuitLocation[True] bug

robertguyharris opened this issue ยท 0 comments

commented

What behaviour is observed?

Player not being teleported from spawn point to saved location after logging in. This has happened 3 times to a premium player using the autologin feature from fastlogin. This feature has worked as intended almost all the time but occasionally doesn't teleport the player to their quit location if they join and leave the server quickly and then try join again.

Expected behaviour

Player logs out and their quit location is saved. Player joins server and is teleported to the spawn point before authentication. They log in either manually or automatically and are then teleported to their saved quit location.

To Reproduce

  1. Log out of a premium account that is registered on the server and using the autologin feature from fastlogin.
  2. Join the server and quickly leave again.
  3. The SaveQuitLocation is now set to the spawn point if the player leaves after authentication and before being teleported by AuthMe.
  4. Rejoin the server, after authentication the player is teleported to spawn.

Plugin list

AdvancedBan, AntiNetherRoof*, AuthMe, BroadcastPlus, DeathMessages, FastLogin, Kickall*, PL-Hide, Plan, ProtocolLib, RandomTeleport (FUBSRandomTeleport), SkinsRestorer, Suicide, TabList, UltimateAutoRestart, Votifier, VotingPlugin, Vulcan

Server Implementation

Standalone server (no proxy)

Database Implementation

SQLite

AuthMe Version

AuthMeReloaded v5.6.0-SNAPSHOT (build: 2517)

Error log (if applicable)

No response

Configuration

https://paste.gg/p/anonymous/96364afcc6ee414a93f618399e186059