onLogin also triggers when switching servers
ElTodoFull opened this issue ยท 0 comments
What behaviour is observed?
When I switch to the auth server, even if I was logged in that proxy session, it executes the onLogin events.
Expected behaviour
onLogin should only trigger when the player joins the server from the multiplayer list.
(Maybe it's more of a suggestion?)
To Reproduce
- add commands to the onLogin event.
- Restart server.
- join another server
- go back to the auth server with "/server auth"
- It will trigger the onLogin actions.
Plugin list
AuthMe, ChatSentinel, Chunky, ConditionalEvents, CoreProtect, DisableJoinMessage*, ExtraContexts, FastLogin, floodgate, GHolo, HuskHomes, ImageMaps, InteractiveBoard, LiteBans, LuckPerms, Multiverse-Core, Multiverse-Inventories, Multiverse-NetherPortals, Parkour, PlaceholderAPI, ProtocolLib, Shopkeepers, SkinsRestorer, spark, StayPut, Sudo, SuperVanish, TAB, Vault, VentureChat, ViewDistanceTweaks, VoidGen, Vulcan, WorldEdit, WorldGuard, WorldGuardExtraFlags, XConomy
Server Implementation
BungeeCord
Database Implementation
MySQL
AuthMe Version
5.6.0-SNAPSHOT
Error log (if applicable)
No response
Configuration
https://paste.gg/p/anonymous/b0965e48c2e14e8ca8be5a671754ed32