AuthMe Reloaded

AuthMe Reloaded

3M Downloads

onLogin also triggers when switching servers

ElTodoFull opened this issue ยท 0 comments

commented

What behaviour is observed?

When I switch to the auth server, even if I was logged in that proxy session, it executes the onLogin events.

Expected behaviour

onLogin should only trigger when the player joins the server from the multiplayer list.
(Maybe it's more of a suggestion?)

To Reproduce

  1. add commands to the onLogin event.
  2. Restart server.
  3. join another server
  4. go back to the auth server with "/server auth"
  5. It will trigger the onLogin actions.

Plugin list

AuthMe, ChatSentinel, Chunky, ConditionalEvents, CoreProtect, DisableJoinMessage*, ExtraContexts, FastLogin, floodgate, GHolo, HuskHomes, ImageMaps, InteractiveBoard, LiteBans, LuckPerms, Multiverse-Core, Multiverse-Inventories, Multiverse-NetherPortals, Parkour, PlaceholderAPI, ProtocolLib, Shopkeepers, SkinsRestorer, spark, StayPut, Sudo, SuperVanish, TAB, Vault, VentureChat, ViewDistanceTweaks, VoidGen, Vulcan, WorldEdit, WorldGuard, WorldGuardExtraFlags, XConomy

Server Implementation

BungeeCord

Database Implementation

MySQL

AuthMe Version

5.6.0-SNAPSHOT

Error log (if applicable)

No response

Configuration

https://paste.gg/p/anonymous/b0965e48c2e14e8ca8be5a671754ed32