I want him to be in the spawn set before logging in
ylmmm1024 opened this issue ยท 1 comments
What behaviour is observed?
why did i execute
mv setspawn
setsspawn
authme setspawn
authme setfirstspawn
Why do players log in and enter passwords/newcomers to register at the world's 0 0 0 coordinates by default
I think he was set to spawn in spawn
ForceSpawnLocOnJoin:
# If enabled, every player that spawn in one of the world listed in
# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
# authentication. The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# to the spawnpoint on join.
enabled: true
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'spawn'
teleportUnAuthedToSpawn: true
SaveQuitLocation: true
already set authme setspawn authme setfirstspawn
After the above settings, the login server is still in world 0 0 0 when entering the password, but he is the last offline position after logging in
Now I can't solve how to log in password in spawn
Expected behaviour
I want him to be in the spawn set before logging in
To Reproduce
After the above settings, the login server is still in world 0 0 0 when entering the password, but he is the last offline position after logging in
Now I can't solve how to log in password in spawn
Plugin list
[22:45:30 INFO]: Plugins (65): AFKPlus, AngelChest, AntiPopup, AtLite, AureliumSkills, AuthMe, Brewery, ChatFeelings, Chunky, Citizens, CMILib, ConditionalEvents, CoreProtect, DecentHolograms, DeluxeMenus, DeluxeTags, DoorsReloaded, DungeonPlus, dynmap, Essentials, EssentialsChat, EssentialsSpawn, FreedomChat, GSit, IllegalStack, Images, InvSeePlusPlus, InvSeePlusPlus_Clear, InvSeePlusPlus_Give, ItemsAdder, Lands, LevelledMobs, LibsDisguises, LightAPI, LoneLibs, LuckPerms, MagicCosmetics, Maintenance, Mcborder*, MeteoritesPro, MiaoNashorn, MobFarmManager, ModelEngine, momojs, Multiverse-Core, MythicMobs, OasisRecipe, PistonMOTD, PlaceholderAPI, PlayerProfiles, ProtectYourEyes, ProtocolLib, QuickShop, ShiftHotkey, SkinsRestorer, spark, Spartan, TAB, TerraformGenerator, TrChat, Vault, voicechat, WorldEdit, WorldGuard, WorldGuardExtraFlags
Server Implementation
BungeeCord
Database Implementation
MySQL
AuthMe Version
[22:45:55 INFO]: YLmmm_ issued server command: /authme version > authme version [22:46:21 INFO]: ==========[ AuthMeReloaded ABOUT ]========== [22:46:21 INFO]: Version: AuthMeReloaded v5.6.0-SNAPSHOT (build: 2586) [22:46:21 INFO]: Authors: [22:46:21 INFO]: Gabriele C. // sgdc3 (Project manager, Contributor) [22:46:21 INFO]: Lucas J. // ljacqu (Main Developer) [22:46:21 INFO]: games647 // games647 (Developer) [22:46:21 INFO]: Hex3l // Hex3l (Developer) [22:46:21 INFO]: krusic22 // krusic22 (Support) [22:46:21 INFO]: Retired authors: [22:46:21 INFO]: Alexandre Vanhecke // xephi59 (Original Author) [22:46:21 INFO]: Gnat008 // gnat008 (Developer, Retired) [22:46:21 INFO]: DNx5 // DNx5 (Developer, Retired) [22:46:21 INFO]: Tim Visee // timvisee (Developer, Retired) [22:46:21 INFO]: Website: https://github.com/AuthMe/AuthMeReloaded [22:46:21 INFO]: License: GNU GPL v3.0 (See LICENSE file) [22:46:21 INFO]: Copyright: Copyright (c) AuthMe-Team 2022. Released under GPL v3 License.
Error log (if applicable)
No response
Configuration
disorganized log.
also try not to use authme built-in spawn system. this can cause other plugins (EssentialsSpawn is one of them) to cause errors.
authme spawn system is only for you without a good plugin to manage spawn. or a bungeecord network requires a separate auth server.