Players gain fly when using sessions and teleportUnAuthedToSpawn
ajuanjojjj opened this issue ยท 0 comments
What behaviour is observed?
When using settings.sessions.enabled:true
, together with settings.restrictions.SaveQuitLocation:true
and settings.restrictions.teleportUnAuthedToSpawn:true
, players that join with an active session gain fly mode
Expected behaviour
Players shouldnt get fly
To Reproduce
When using the stated configuration;
Connect without an active session
Log in
Disconnect
Connect
Double tap space to fly or use /fly
to disable fly
Plugin list
AuthMe
BlockLocker
Chunky
CoreProtect
Essentials
floodgate
Geyser-Spigot
LuckPerms
Multiverse-Core
NoChatReports
SkinsRestorer
spark
Vault
ViaVersion
WorldEdit
WorldGuard
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
AuthMeReloaded v5.6.0-SNAPSHOT (build: 2614)
Error log (if applicable)
No response