Using teleportUnAuthedToSpawn without SaveQuitLocation
ajuanjojjj opened this issue ยท 1 comments
What behaviour is observed?
Player is not teleported back to save location, and no warning was raised on console
Expected behaviour
Either that using teleportUnAuthedToSpawn automatically enables SaveQuitLocation, or that a warning/error is raised on the server console to warn about the erroneous configuration
To Reproduce
Use teleportUnAuthedToSpawn:true and SaveQuitLocation: false
Join server and login
Move
Leave server
Rejoin server and login
User is not teleported back to previous location
Plugin list
AuthMe
BlockLocker
Chunky
CoreProtect
Essentials
floodgate
Geyser-Spigot
LuckPerms
Multiverse-Core
NoChatReports
SkinsRestorer
spark
Vault
ViaVersion
WorldEdit
WorldGuard
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
AuthMeReloaded v5.6.0-SNAPSHOT (build: 2614)
Error log (if applicable)
No response