
AuthMe doesnt teleport players to where they were using "teleportUnAuthedToSpawn"
Mmd4J opened this issue ยท 6 comments
What behaviour is observed?
while option "teleportUnAuthedToSpawn" is enabled
it sometimes doesnt teleport players to where they were after successful authentication.
Expected behaviour
Well clearly the option should change the location of player temporarily till they log in so no one can find out their real coordinates by logging into their account but seems this would only teleport them to spawn and would not tp them back to where they were.
To Reproduce
- go to config.yml
- enable teleportUnAuthedToSpawn
- Reload AuthMe/Restart the server
- If you log in to the server it wontteleport you to where you were and you'd be on the spawn location again
Plugin list
Skins Restorer
AuthMe Reloaded
Server Implementation
Standalone server (no proxy)
Database Implementation
SQLite
AuthMe Version
5.6.0
Error log (if applicable)
No response
Configuration
https://gist.github.com/Mmd4J/c45e7d8b837fb3140fbe2dffc3914380
@Mmd4J make sure u enabled SaveQuitLocation: true
@Mmd4J make sure u enabled SaveQuitLocation: true
I turned on SaveQuitLocation, but it teleport player to (0, 0, 0) instead of quit location after logging in.
@Mmd4J make sure u enabled SaveQuitLocation: true
I turned on SaveQuitLocation, but it teleport player to (0, 0, 0) instead of quit location after logging in.
also make sure to check ur cfg for spawn points
@Teals53 How can I use teleportUnAuthedToSpawn
on existing servers where SaveQuitLocation
was not enabled previously (since its not enabled by default). How can I not ruin life of existing players in this scenario? They would simply not be able to tp back...
Also this option completely breaks not registered players that do not to login at all (eg if registration is not required). This option needs a lot of work and does not work correctly in some scenarios (like, why doesn't it ignore not registered players at all?)