AuthMe Reloaded

AuthMe Reloaded

3M Downloads

Stuck at world login

Binvnhehe999 opened this issue · 2 comments

commented

What behaviour is observed?

I have world login set to space (exists) and if the player dies in any other world, then when they come back and login in space later they still can't return to the world (if they didn't die and are still alive they can return to the normal world)

space is world login

Expected behaviour

I think the best way to fix this is, in space if the user is not in login/register/... state then they will be redirected to the spawn point

To Reproduce

1.Set up a different login world,
2.Die in a different world than the login world (when you join again, there must be a dead screen)
3.Login and you will be stuck at the login world

Plugin list

Server Plugins (52):

[05:01:35 INFO]: Bukkit Plugins:

[05:01:35 INFO]: ActionHealth, Advanced Ban, AuthMe BetterRTP, BetterSleeping4, BetterTeams, BotSentry, ChunkSpawnerLimiter, Chunky, ClearLag

[05:01:35 INFO]: ClearLagTimer, CMILib, CoreProtect, DiscordSRV, DiscordSRV-Staff-Chat, floodgate, Geyser -Spigot, GSit, IllegalStack, InteractiveChat

[05:01:35 INFO]: InteractiveChatDiscordSrvAddon, Kin gdoms, LagFixer, LifestealCore, LoneLibs, LuckPerms, MobFarmManager, Multiverse-Core, nAntiBot, NoPlugins

[05:01:35 INFO]: packetevents, PickMeUp, Placeholder API, PlugManX, ProtocolLib, ServerBooster, SimpleTpa, SkinsRestorer, spark, StackMob

[05:01:35 INFO]: TAB, UltimateAntiBot, UltimateTNT, Vault, ViaBackwards, ViaVersion, ViaVersionStatus, Wo rldBorder, WorldEdit, WorldGuard

[05:01:35 INFO]: XenoWorldReset, *XProtect

Server Implementation

Standalone server (no proxy)

Database Implementation

SQLite

AuthMe Version

5.6.0

Error log (if applicable)

No response

Configuration

https://mclo.gs/VsCS5s6

commented

I don‘t know what that was but the user that posted the link was actually deleted from GitHub now, so definitely seems like some virus spam. FYI

commented

I know it's a virus and I run it on a virtual machine so it's fine, but what about the problem I reported the bug for? Will it be resolved? ty