Autorank

Autorank

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High timings on PlayerJoinListener

Farsinuce opened this issue ยท 7 comments

commented

I got a high timings reading on Autorank v3.3-Dev-290 (556.70% Pct tick)
http://timings.aikar.co/?url=8627870

Is this normal or did I stumble upon a bug of sorts?

Running the lastest Spigot + Bungeecord of date.
I see no errors in the console.

Kind regards,
Sinuce

commented

Could you try the latest dev version? I changed some things that were handled in the playerjoin listener, so it should run smoother.

Dev build link: http://62.131.38.74:8080/job/Autorank%20Beta/lastSuccessfulBuild/

commented

I notice that after the above-mentioned upgrade, the player local playtime is reset, and the global playtime value seems off.

Do I need to recreate the database with this update?

commented

Whoa, that's a lot of update activity :)
I'll upgrade to build #305, get some timings and report back here in approx. 24-48 hours.

Thank you.

commented

It shouldn't have changed things around, but as it did, it is best to reset it completely.

commented

Alright. I will try that tomorrow.
Thank you.

commented

The database has the exact same tables etc. with no difference from the previous version, so like you said, that part haven't changed things around.

However, going back to the former state with the previous database, the players' playtime has still been reset globally and decreased locally.

This is a different problem than this topic's original issue (#137).
Should I PM you onwards or should I open a New issue?

EDIT:
I haven't read any out-of-the-ordinary timings on Autorank since I updated to the Dev version you described. So I consider this (original) issue fixed. Thank you.

commented

Closed this ticket, could you open a new one as suggested?