AutoReferee

AutoReferee

9.1k Downloads

Stopping players always logging in at spawn.

ryantheleach opened this issue ยท 3 comments

commented

Is there a way, to get auto-ref to not teleport every player to the main spawn on login?

Trying to run this alongside a normal survival server, so that we can run events sometimes.

commented

Please fix this. It breaks the game for my players. The problem (I think) comes with multiverse.

commented

Can you list for me what other plugins you have running? Most of the time the issue is with another plugin changing the spawn location for a player.

commented

There is quite a few of them, but the problem appears with autoref and disappears without it. So it's either autoref or a conflict between it and another plugin.

It may even be an intended feature of autoref to get players who are currently in an "invalid world" back to spawn.

Plugins (54): FlightPack, RollTheCredits, Websend, DeathNotifier, Multiverse-Core, BorderVisualizer, dynmap, GeoIPTools, BlockLobber, OpenInv, ProtocolLib, PlayerDinger, Votifier, Creepersurprise, CleanroomGenerator, SidewaysLogFix, zPermissions, SBC, WorldEdit, WSEvents, InterestingFish, Simple-AutoSave, TagAPI, Multiverse-NetherPortals, LonelyServer, Gringotts, FakePlayersOnline, EnchantStamp, MCListID, Multiverse-Downloader, Lockette, FirstJoinPlus, WorldBorder, CreeperHeal, CommandBook, Vault, MCBans, IPCheck, MChat, DisguiseCraft, BroFishing, MSocial, VanishNoPacket, ScoreboardStats, WorldGuard, MDeath, pvparena, CommandHelper, GriefPrevention, RecipeManager, Dynmap-WorldGuard, ChestShop, WGCustomFlags, WGRegionEffects

world_newton is our main world, I'm assuming its supposed to be the lobby world, and this isn't the cause of the problem?

# AutoReferee Configuration
config-version: 2
console-log: true
auto-update: true
allow-ties: false
delay-seconds:
  ready: 15
  completed: 180
local-storage:
  match-summary:
    directory: plugins/AutoReferee/summary
  local-database: plugins/AutoReferee/autoref.sdb
config-mode:
  tools:
    win-condition: GOLD_SPADE
    start-mechanism: GOLD_AXE
    protect-entities: GOLD_SWORD
lobby:
  world: world_newton
  mode: manual