More ways to protect entities
jedediah opened this issue ยท 1 comments
The existing entity protection feature is based on UUIDs, which can be tricky if you want to protect entities coming from a spawner, that are supposed to get a new UUID every time they spawn. For example, I often use item spawners as timers, to control other spawners, and all sorts of other things.
What would be handy is a "wiring" zone type that is exempt from butchering. It would also be nice if spawners in this zone could be activated by any player, since they are more likely to have a technical purpose and may need to be active all the time.