Best suggestion ever!
xron89 opened this issue ยท 10 comments
Theres a plugin called "potioncommands" and I want to give some effects to the kits, but for that the plugin only uses permission nodes.
So my suggestion is to run an optional command when a play picks a kit for example,
PotionCommands.effect.fireresistance
Then pyro will be better, you need to add a way to remove the permission or the command run when a player dies though
Edit - just noticed you make that plugin wow! I think you already have added them together
PotionCommands works with commands ๐
Add "potion hunger 1000 1" as a kit command
kit commands dont exist yet though do they?
Yeah - they have for a while ๐
https://github.com/np98765/BattleKits/blob/master/BattleKits/kits.yml#L7
Wait how I dont see it in any kit config?
Take a look at the link I posted above, it gives you an example ๐บ
so this is correct usage?
" commands: potion [user] Fire Resistance [duration]"
it gave the kit but not effect does it require a "/"
this far now - "commands: potion Fire Resistance"
Dang it work!
Yeah I don't get it could you show a working example be more helpful than #Executed on kit give :S