cannons 2.4.8 firing not working for custom cannons
nitro77live opened this issue ยท 5 comments
there are no errors in the logs for this but for some of my custom cannons i set the firing mechanism to a button but when i load the cannon it does not fire after i push the button. it works for one cannons but all the others dont work i am using the version 1.12.2
I renamed your designs to
20mmcannon.schematic and 20mmcannon.yml
10inchgun.schematic and 10inchgun.yml
For the 10inchgun I replaced this section:
redstoneTrigger:
#the block used by the schematic to indicate where the redstone signal needs to lead to. Default is a lever
schematic: 'STONE_BUTTON:4'
#the block used in game where the redstone signal needs to lead to. Default is stone button
ingame: 'STONE_BUTTON:4'
The 20mmcannon was facing west, and I had to set this section to
redstoneTrigger:
#the block used by the schematic to indicate where the redstone signal needs to lead to. Default is a lever
schematic: 'STONE_BUTTON:2'
#the block used in game where the redstone signal needs to lead to. Default is stone button
ingame: 'STONE_BUTTON:2'
Sadly there is no plugin which could help me, so I had to check with F3 and the wiki to get the correct datavalue. Cannons 2.5 comes with a blockdata command.
I recommend building your cannons in the same direction to avoid these copy paste issues.
Cannons can be spawned for testing purposes with '/cannons create 20mmcannon'
Let me know if this worked for you.