cljminecraft

cljminecraft

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Build convenience functions for world generation

CmdrDats opened this issue ยท 1 comments

commented

I'd like to spend some time distilling this into how we can very declaratively specify world/chunk generation.

Ad-hoc Structures, dungeons & landscapes come to mind

commented

I think this could ideally use the same functions as block.clj for defining things like dungeons - But that might not be suited for landscape generation.. perhaps looking at using clisk for chunk generators? It has a way of defining 4D texture maps which could possibly be mapped to block types?