CommandHelper

CommandHelper

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Custom potions with ambient effects are not ambient when drunk.

LadyCailinBot opened this issue ยท 2 comments

commented

CMDHELPER-2841 - Reported by ryan_the_leach

pgive_item(@player,373,1,array(display: cc(@player,''s Starter Potion'), main: 10, potions: array(array(ambient: true, id: 22, seconds: 6015, strength: 1),array(ambient: true, id: 23, seconds: 6015, strength: 0),array(ambient: true, id: 11, seconds: 60*15, strength: 2)), lore: array(cc(color(GREY),@player,''s Starter Potion (15m)'),cc(color(GREEN),'Plant your bed before'),cc(color(GREEN),'it is too late'),cc(color(GREEN),'/randomtp for quick wilderness access'))))

gives

{{ambient: false, id: 23, seconds: 768, strength: 0}, {ambient: false, id: 22, seconds: 768, strength: 1}, {ambient: false, id: 11, seconds: 768, strength: 2}}

when drunk.

commented

Comment by jb_aero

Bukkit was never fully updated to support ambient potions. I made a PR to make it so you could APPLY ambient effects, but I had never checked potion items. I'll take a look at it, but most likely it needs to be fixed in Bukkit.

commented

Comment by PseudoKnight

This was fixed in Bukkit at some point, I think.