"Cancelling" player_move by set_ploc(@e['from']) launches player into the sky.
LadyCailinBot opened this issue ยท 2 comments
CMDHELPER-2881 - Reported by VergilPrime
bind(player_move,null,array('threshold':5)/any threshold/,@e,set_ploc(@e['from']))
Documentation says "you can 'cancel' the event by moving the player back to the from location, or otherwise 'change' the location by using set_ploc()."
This used to work, but at some point started teleporting the player up repeatedly. I thought adding a threshold might fix it (theoretically the fall wouldn't trigger the event again) but it did not.