Door, bridge dupe bug
LadyCailinBot opened this issue ยท 8 comments
CRAFTBOOK-3267 - Reported by sat
make a bridge of one bloc.
stock some block in sign.
when no block (all in sign), place other new block on the brige.
Restok with the other new block.
break the bridge, you got all block same the last.
i have spigot, and last craftbook.
all check is true.
safe-destruction is on true
just diseable option to bridge and door without base bloc. make 3 block distance minal to build a brige or a door is an way to soluce this bug.
thanks for your help.
Comment by sat
I use the last build, the bug is partially resolved.
If the panels are placed on the ground, and not destroyed, by replacing the materials, the behavior persists.
can you make the brige or door are invalid if the block are destroyed ?
Comment by me4502
Uh, doing that would be ridiculously resource intensive, and probably kill a lot of servers. It'd require scanning nearby blocks for signs when any bridge/door block is broken.
I can try putting the block type on the sign somewhere, I'll have to see if there's any available space.
Comment by monolime
I'm currently running into this issue. Has the Block Type assigned to Bridges been added to the latest build?
Comment by me4502
So to clarify, you fill it with one block.. change the block, and then the contents turn into the other block?
How does that work exactly, because you'd need to break the sign in order to change the type of block that the sign is attached to.
Comment by sat
yes.
in 4 step :
- make bridge, one block, 2 sign.
- fill the brige (in sign)
- change the block (between two sign)
- break sign, and recolt.
Limiting the minimum size to 3 blocks seems to be one of the solutions.
But I could also miss a trick in the config, to force the recording of blocks
It seemed to me that this is why the main distance between the panels was 3blocks