CraftBook 3

CraftBook 3

139k Downloads

TreeLopper nbt and metadata specific tools

LadyCailinBot opened this issue ยท 3 comments

commented

CRAFTBOOK-3458 - Reported by shazbotpolska

so basically I would like to create lumber axes but when I was defining in config the very items with all of their properties
The TREE LOPPER wants to use all of the axes instead of the lumber ones
I am sure that I've written proper item syntax for them because it was copied from custom crafting and I guess you use the same type of syntax all over the plugin.

heres a tree lopper config I am using:
TreeLopper: block-list: - minecraft:acacia_log - minecraft:acacia_wood - minecraft:birch_log - minecraft:birch_wood - minecraft:dark_oak_log - minecraft:dark_oak_wood - minecraft:jungle_log - minecraft:jungle_wood - minecraft:oak_log - minecraft:oak_wood - minecraft:spruce_log - minecraft:spruce_wood - minecraft:stripped_acacia_log - minecraft:stripped_acacia_wood - minecraft:stripped_birch_log - minecraft:stripped_birch_wood - minecraft:stripped_dark_oak_log - minecraft:stripped_dark_oak_wood - minecraft:stripped_jungle_log - minecraft:stripped_jungle_wood - minecraft:stripped_oak_log - minecraft:stripped_oak_wood - minecraft:stripped_spruce_log - minecraft:stripped_spruce_wood tool-list: - 'minecraft:iron_axe;DURABILITY:2|&7Iron &6Lumber&a Drwala ' - 'minecraft:wooden_axe;DURABILITY:3|&0&lStone&f &6Lumber&a Axe ' - 'minecraft:stone_axe;DURABILITY:3|&7&lStone&f &6Lumber&a Axe ' - 'minecraft:diamond_axe;DURABILITY:1|&bDiamond &6Lumber&a Axe ' - 'minecraft:golden_axe;DURABILITY:3|&e&lGolden&f &6Lumber&a Axe ' max-size: 30 allow-diagonals: true place-saplings: true break-leaves: true single-damage-axe: false

commented

Comment by me4502

It seems this is because TreeLopper uses the WorldEdit API, which does not yet support this.

commented

Comment by shazbotpolska

@me4502
Will I be able to see the update for worldedit api that will include this feature soon?

commented

Comment by me4502

It's a rather complex thing to actually support correctly, due to Bukkit. Bukkit does it very incorrectly and therefore is much harder to properly support here (as opposed to other platforms such as Sponge, Fabric, Forge, etc). The WorldEdit API has to support all of these platforms together, and Bukkit is the odd one out massively increasing complexity.

So I'm not sure on a timeframe