Player or entity detection within a [WorldGuard] region instead of range
LadyCailinBot opened this issue ยท 2 comments
CRAFTBOOK-2209 - Reported by Dark_Arc
I have problems creating dungeons because if the player walks back and gets within range of one of the player detectors it will fire again and spawn more mobs. It would be nice if you could specify a region instead of just a range, so when the players walks in it sets off a series of events and will not fire again until they have left and come back into region
-- Originally added by leponder