Player or Entity Detection Using Worldguard Region instead of Range
LadyCailinBot opened this issue ยท 2 comments
CRAFTBOOK-2278 - Reported by leponder
I have problems creating dungeons because if the player walks back and gets within range of one of the player detectors it will fire again and spawn more mobs. It would be nice if you could specify a Worldguard region name instead of just a range, so when the players walks in it sets off a series of events and will not fire again until they have left and come back into region.