kill animals in a radius
LadyCailinBot opened this issue ยท 18 comments
CRAFTBOOK-2624 - Reported by Martin.Faester
Can this plugin kill animals in a specific radius and triggered by redstone?
Comment by pmpmpm
MC1204 Entity Trap can do that. It deals damages to entities in a offset/radius defined area.
http://wiki.sk89q.com/wiki/CraftBook/MC1204
But it won't "kill" them, it will just damage them to death. The effect is still similar.
Comment by Martin.Faester
i have been searching around the bukkits lists, and i can't find a command triggered by redstone which can do the kills. I have commandsigns which is promised to handle redstone triggering aswell but i can't get it to react upon this, only by clicking the sign. I need to kill a few mobs now and then automaticly, since there are doors closing automaticly if they detect any animal, and then ppl can't walk in.
But possibly, another sensor can be set to only detect humans.
Comment by pmpmpm
You mean, your problem isn't solved already with CraftBook?
Comment by Martin.Faester
not yet, am currently rebooting the server, because i have had reloaded the CB, and i dont think that all devices works on warm reload. Maybe this ic will be enough if i understand what 1=-2:5:11 is.
Comment by pmpmpm
Radius[=OffsetX:OffsetY:OffsetZ]
Radius: Well. The radius...
Offsets: Think of the offsets as axis. The X axis goes to the right of the sign, the Y goes up, and the Z one goes back. Search for tutorial videos if you're still in trouble, there should be plenty around.
CraftBook is an incredibly powerful tool. Learn to use it, and you'll be able to do things you would have never imagined.
Comment by me4502
Also MC1204 has =damage on the end of the radius=x:y:z,
And the last line can have the entity type. If you set it to MOB_ANY it'll harm any mob, MOB_HOSTILE will harm hostile mobs, PLAYER will harm players
Comment by Martin.Faester
The technical door slamming in, is below a custom made mob arena delivering zombies etc, and those should not be killed from below. So i need to be specific. Mob_peaceful might do it. This time, it was a mushroom cow detected, however, i do not see, how this cow should show up exactly there, because there are no mushrooms in miles from the arena. Well. I'll check the ic now.
Comment by Martin.Faester
hmm the IC is planted as mc1204, 1=-2:5:11 MOB_PEACEFUL but no reaction when i add a peaceful cow. 2nd edition: The cow has now walked away.
Comment by pmpmpm
What your IC is doing is inflicting 1 point of damage to peaceful mobs on a 111 cube a few blocks away from the sign. Not very effective.
Please watch some tutorials videos... Or anyway, if you don't care, use this:
50=0:0:0=50
Comment by Martin.Faester
still doesn't kill a single ocelot, even with 50=0:0:0=50, it does not take a single point of dmg. Do i have to send impulse to it, or can i use a lever?
Comment by Martin.Faester
He, it does damage to zombies but not peaceful mobs. How can this be? The sign says mob_peaceful. Sry corrected. I had the correct sign beside and using one without peaceful. It sadly killed the ocelot.
Comment by me4502
If you use [MC1204]S you don't need a lever, but without the S you do
Comment by Martin.Faester
i need an impulse generator for this. What parameters are 1422 using, because its just popping off the sign?
Comment by Martin.Faester
I have found a better way to do it. The arena had a 1271 sensor, 18, A H. Removing the "A" solved it.