Dupe bug - Bridges/Doors
LadyCailinBot opened this issue ยท 6 comments
CRAFTBOOK-3025 - Reported by Leeness
Example:
- Make a bridge of cobblestone with one sign [bridge], the other [bridge end]. (defaults to 3 width)
- Fill it up with cobblestone and toggle the bridge so the cobble disappears. (this "stores" it so to speak)
- Now you may remove the cobble above/below the bridge signs and replace it with whatever material you would like to "dupe" (Change cobble to wood/logs/obsidian/diamond/whatever materials you aren't restricted from using for bridges/doors).
- Toggle the bridge again and it will fill the bridge the newly replaced materials, without the need of filling it in with the required material. (the cobblestone that was stored, is pretty much the new wood/diamond/etc).
Same procedure with doors.
I was told to post here.
Kainzo is the server admin.
Comment by wizjany
Me4502 - I changed visibility for time being, feel free to change back later.
Comment by Dark_Arc
Can't this be fixed by tracking the created block on the sign? Alternatively checking for nearby sign blocks on block break? (First would be better)
Comment by Dark_Arc
Really? What's all on the sign at the moment? I only see the block count, and the sign type on the Bridge/Door, and it seems gate already stores the block it's made out of?
Comment by me4502
First line is count, second is bridge, third and 4th are widths
Comment by Leeness
Can the widths not be separated by a comma on one line?
Or just have one width (applying both ways?). Though I see this would remove any even width bridges/doors.
Last thought... Can the signs interact with each other? They seem to know if one exists or not, etc.. Can one sign have the widths, and the other have the material id, then they both read from each other.
I just thought they wouldn't need to be exactly the same if one can have [bridge] and other other [bridge end]
Of course I don't know if any of this is possible, I'm just throwing in my 2 cents.
Good luck.