Craft Inc. Gates

Craft Inc. Gates

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Replace new and location with set

ddidderr opened this issue · 1 comments

commented

the gate new and gate location commands are very similar. Maybe it's a good idea to combine both into one gate set command. This command would just set the location of a gate regardless of whether it exists already or not.

commented

But what happens if someone wants to create new gate with an already existing id by accident? Will the location of a gate simply be overwritten when calling gate set? There should be some sort of a warning and/or interaction with the player preventing changing the location of a gate with no way back! But then we would either need an undo mechanism or an annoying »Do you really want to change the location…« question when executing gate set.

I would vote against such a feature.