deadchest.log is beeing spammed with "Deadchest of [player] has expired in world" every second
ShiruHD opened this issue · 4 comments
Context
- DeadChest
- latest
- 1.20.1
- bukkit
Description
When a player's deadchest is spawned, but the player disconnects, the log file is beeing overflown with the same massage "Deadchest of [player] has expired in world", until the player reconnects to the server.
To Reproduce
Steps to reproduce the behavior:
- Die on Server with something in your inventory.
- Disconnect from Server.
- Wait for the duration wich is set for the expiration-time in the config. (Default: 5 mins)
- Look at the deadchest.log-file in the plugin folder. There you can see the spamming. (The file gets too big after some time!)
- After logging in the Server, the log file is no longer being written to about the expiration.
Expected behavior
It should only be written once to the console that the deadchest is expired, regardless of the player being on the server or not.
Screenshots
The first yellow TimeStamp is when the player is still on the server the entire time, the second one is when the timer is expired when the player is offline.
@ShiruHD I cannot reproduce. Did someone else is online on the server when you are offline ?
Yes, it has to be someone else online during that time so the timer gets to
0. I didn’t think about that when writing the report.
Arthur Pavarino ***@***.***> schrieb am So. 23. Juli 2023 um
18:33:
… @ShiruHD <https://github.com/ShiruHD> I cannot reproduce. Did someone
else is online on the server when you are offline ?
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