Multiple socket question.
UltraFaceguy opened this issue ยท 3 comments
So I'm not sure how its supposed to be handled, but every once in awhile you get an item with a socket effect, say, +1 Attack, and you ALSO get (Socket) underneath it. If you socket this item, you will clear the previous socket of +1 attack and replace it with a new one, in addition to filling the socket, so you may end up with.. +2 Confusion +1 Blindness.
I don't know how it is supposed to be handled, but my idea is that when an item is socketed, only one iteration of (Socket) is used up, not replacing any current socket bonuses, and making items with two sockets to require two gems.
Just a thought.
Oh and sometimes items drop with the Diablodrops enchantments and sockets, but don't get named, they just have the item's default name. Not sure if that has been fixed in the more current builds, I'm still rocking around ~145, I'll be updating soon.
I'm half&half on this. Part of me wants to be authentic to diablo, an other wishes I could make a gui to add gems and not a furnance as well as being all straight bukkit/nms, and the last doesn't want to be confusing to people. I know that when you make confusing configurations people generally give up, but then we can make a wiki. I dunno. How about we'll see. BTW get the newest builds there is a surprise with skulls.
What I'm talking about is that when an item has both, say, +1 Attack and an empty (Socket) and is socketed to fill that remaining socket, it clears the previous one (in this case +1 Attack) and results in just ONE socket bonus.
Items with a lore enchant and an empty socket result in just ONE lore enchant when you try to fill the one empty one. Previous enchants are not saved.