#248 Bug report.
UltraFaceguy opened this issue ยท 4 comments
- /dd commands work as intended for this, but mobs do not drop items with (socket) or with prefixes/suffixes
- /dd socket will just give you a socket of the type that you currently have. Not really too much of a problem, and I doubt its really fixable. Probably falls under the same minecraft issue that make shift clicking tomes fail.
- Items can sometimes spawn in with a white (Socket). These items cannot be socketed by any type of socket. All three types spawn correctly however.
- Items socketed result in the same purple lore bonus. While this isn't really a bug or problem, I think i'd be nice if the lore bonus added matched the color of the socket used.
Additionally: Something I've noticed in the new update, and have been meaning to ask about. I think a slight reformat of how lore is applied is in order
In the config, under Lore:, when you set EnhanceAmount to a number (3, for this example), that many enchantments can occur on an item, but it is pretty much always that amount. In addition, the item still only gets one socket, and when it is socketed, the item gets the (3) bonuses.
My idea: EnhanceAmount determines how many sockets can occur on the item, each socket giving ONE lore bonus. In addition, the the number of sockets is determined randomly, so players can get any number of sockets between zero and EnhanceAmount, each of which will require a socket of corresponding colors.
Build #256: White (Socket) items are now socketable, fixing the issue that there were some unsocketable items, but they still drop with the same frequency.
That's the way it should be, what you just said.
Also, were the names fixed for you at all?
Item naming fixed, but sockets still sometimes appear as white and do nothing.
Oh, and they way socketing currently works, is each socket gives a number of purple enchants based on EnhanceAmount.
EnhanceAmount 3 causes you to still get one (Socket), but when you fill it, you get three lore bonuses, without fail.