onPlayerMove Event Triggerd to much.
rodeyseijkens opened this issue ยท 11 comments
Maybe we need to check if the player is in dreamworld before even calling that function.
Because now it causes to much CPU because It's getting triggered all the time.
Fixed major issue, it was loading the world of the player from file every time it was triggered
Cool, I have some stuff to do on my Mac first before I can get programming again (things like the up coming Lion update (currently running Lion Preview, so can't program Java on that one now)). Also I wan't to say that I can't figure out the github application on Windows. So Windows is a no no for me on github form now on :P
I had a slow day at work and am doing some programming tonight on my ubuntu dev machine