DreamLand

DreamLand

46.5k Downloads

onPlayerMove Event Triggerd to much.

rodeyseijkens opened this issue ยท 11 comments

commented

Maybe we need to check if the player is in dreamworld before even calling that function.
Because now it causes to much CPU because It's getting triggered all the time.

commented

sure, 1.9 we can add nightmare and optimizations

commented

I hit the wrong button :P

commented

again

commented

Could be closed ;D

commented

I added it to the milestone so it must go open again :P

commented

Fixed major issue, it was loading the world of the player from file every time it was triggered

commented

trying to load player from dictionary (maybe)

commented

I am doing a rework of player loading using hashmaps working with files

commented

Cool, I have some stuff to do on my Mac first before I can get programming again (things like the up coming Lion update (currently running Lion Preview, so can't program Java on that one now)). Also I wan't to say that I can't figure out the github application on Windows. So Windows is a no no for me on github form now on :P

commented

I had a slow day at work and am doing some programming tonight on my ubuntu dev machine

commented

Fixed using hash maps to cache variables for players (If there are players with the same name, we will run into trouble)