DungeonChunkEditor Command: Save
Timberjaw opened this issue ยท 1 comments
Save command for DungeonChunkEditor. Saves the current chunk data to an NBT-format schematic.
Example NBT Format:
CompoundTag("DungeonChunkSchematic"):
- ByteTag("type"): byte Type ID for the DungeonChunk
- ByteTag("exits"): byte Exits from the chunk
- CompoundTag("widgetSpawns"): Potential widget spawn locations for the chunk
- CompoundTag("widget"): A single widget spawn location (origin is at NW corner of the widget to be placed)
- ByteTag("type") : byte Type ID for the widget spawn location, or 0 if any widget type is acceptable
- ShortTag("locX") : short X coordinate for the widget spawn location
- ShortTag("locY") : short Y coordinate for the widget spawn location
- ShortTag("locZ") : short Z coordinate for the widget spawn location
- ShortTag("maxX") : short Maximum X size for a widget placed at this location
- ShortTag("maxY") : short Maximum Y size for a widget placed at this location
- ShortTag("maxZ") : short Maximum Z size for a widget placed at this location
- ByteArrayTag("blocks"): byte[] Raw block data