EchoPet

EchoPet

882k Downloads

Cause for concern?

sirbrando opened this issue ยท 2 comments

commented

EchoPet v2.2.5-SNAPSHOTTotal: 22.822 s Pct: 0.36%
Pct Total Pct Tick Total Avg Count Event
0.12% 0.02% 7.918 s 0.0077 ms 1,024.74k PlayerMoveEvent
0.07% 689.18% 4.480 s 344.5888 ms 0.01k Task: (interval 3600)
0.03% 47.35% 2.178 s 23.6764 ms 0.09k PlayerQuitEvent
0.03% 1.36% 2.006 s 0.6802 ms 2.95k EntityDeathEvent (and sub-classes)
0.03% 0.07% 1.965 s 0.0326 ms 60.28k PlayerInteractEvent

Got this from my timings. been having some lag issues. I believe this was build #332. I can't use newer builds because I'm still on 1.7.2. Not sure if it's just specific to this build anyway. And also will any newer builds be compatible with 1.7.2?

commented

I don't seem to be having issues anymore. Although I will add that EchoPet conflicts with Clearlagg's "mob-range" option. If you have this enabled and try to get a hostile mob pet it will spawn in a bunch of that mob. I just disabled it so all is well for me.

This is the section in the clearlag config i'm referring to:

This modifies not only the view of the mobs, but will also simplify how they spawn
-- They may spawn with armor, even if it was spawned with commands
-- Lower it is, the better your entity tick will be
-- If it's too high, expect bugs / lots of lag
-- You MUST reboot your server to use these, /lagg reload will NOT work...
mob-range:
enabled: false
zombie: 15
skeleton: 15
creeper: 10

commented

I can't do much about that from within EchoPet :\

Sorry for the very very very late reply :(