[Enhancement] Icon if player hasn't Emotecraft mod
YoungSoulluoS opened this issue · 13 comments
Thank you for good mod!
For example, the way PlasmoVoice does it if player hasn't mod.
Perhaps as an additional setting on the server and client - it would be nice.
But I think on the client side I would prefer it to be disabled by default
I thought we were talking about a new feature of the mod as a whole and not a server feature
Made the code on the client side, but haven't decided to start working on the server yet...
Variants for this. I borrowed the colors from the Plasmovoice mod so there would be visual compatibility.
Why is the last icon needed?
I think the icons themselves still need to be worked on and thought about how they should look in order to be as logical and understandable as possible.
I also think that the icon for EmoteCraft should be in the EmoteCraft style. You know, to be separate from other people's icons.
I don't know if there is any possible way to display any custom icon on a non modded client.
I don't want other players to see if I have a mod or not
Therefore, I believe that such a setting should be on the server side, the ability to turn it on or off.
Also, for greater privacy, it would be nice to receive information whether the player is using a mod or not - directly in the player’s rendering area.
Implementing this icon would likely require intervention on the server
The client doesn't know who has the mod installed until the player plays the animation
I don't support this feature, it seems cumbersome and unnecessary for emotecraft
Implementing this icon would likely require intervention on the server The client doesn't know who has the mod installed until the player plays the animation
I don't support this feature, it seems cumbersome and unnecessary for emotecraft
Well, I don’t think that a package with an array of players and true - if there is a mod or false if there is no mod - is cumbersome.
This is an offer to improve the quality of life. I don't think it should be enabled by default, but it's a really useful feature.
should be on the server side
If it's server-side, the player won't be able to disable (if not a new entry in byte2byte map with versions)
directly in the player’s rendering area
I still want none of the players to see that I have this mod
Also, if we add client-side setting, the icons won't make sense either, because most people will turn it off
should be on the server side
If it's server-side, the player won't be able to disable (if not a new entry in byte2byte map with versions)
directly in the player’s rendering area
I still want none of the players to see that I have this mod
Also, if we add client-side setting, the icons won't make sense either, because most people will turn it off
Still think this is a good feature for those who frequently communicate with people on the server. Well, you know, to understand whether it makes sense to trigger emotions in the player or not. Or maybe the player needs help installing the mod. It's just convenient and informative.
And I don’t see a single reason why you should be afraid of other players knowing whether you have a mod or not. They will still be able to find out by talking to you. If the server uses this mod, it means that the majority will have this mod, and it would be useful for them to know if you have it or not, without asking these questions in the chat.