Label prefixed errors correctly
partydev opened this issue ยท 1 comments
Feature request
Feature description
A small amount of errors in the messages.properties file are prefixed, but it is not known which ones are so currently they must all be tested via trial and error. I suggest these be labelled to improve future use.
How the feature is useful
Less work when customizing your messages.properties file.
Here is a list of all entries that I found that were prefixed. There are likely many more
- errorWithMessage
- playerNotFound
- warpListPermission
- warpUsePermission
- maxHomes
- unknownItemId
- unknownItemInList
- unknownItemNamecorrectly?
- healDead
- holeInFloor
- nothingInHand
(Most) Messages which start with \u00a74
are going to be prefixed with the errorWithMessage
string. Changing the names of the translation keys would be a big hassle so looking out for \u00a74
is your best bet. In the future, I think we can start to prefix translation keys with error if they are prefixed in that way.